ChaseTheCurePublic

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Chase The Cure

Due to Assets license, repo is kept private, you won’t be able to access it, click Last Build to download latest release!

A Virus has spread around, you have to find a cure. Keep people alive, keep PANIC in check, good luck.

Understanding Chase The Cure


Check how far, or close, are you from winning/losing through the Cure/Panic progress bars


Watch over how many food you have left, agents will die from starvation if it gets down to 0! Also check your money count!


Defend what is yours!


You can expand available agent space!


You can change an agent’s role through the ASSIGN ROLE Menu (top-right), there is a maximum number of agents per type.

Each agent has its own Skills:


You can send scavengers to explore. You can only make them return once they have reached their destination. Scavengers accumulate food and money while scavenging, choose wisely when to make them come back.


Newcomers are sent in every X seconds, you can either discard them or assign them to a role. Check their attributes to see where they fit the best. Are they super intelligent? Make them scientists!

Mind sickness! Agents will eventually die from it!


Authors:

Aitor Simona & Joan Marín

The rest was co-developed.

We do not own any of the assets you can see on screen, all rights go to their respective creators


TOOLS USED


AI Behaviour Trees

Flow: Soldiers will check for the alarm, if it is OFF they will patrol, and stop at each patrol end point for some time. If the alarm is triggered they will check for enemies around, if none is detected they will head towards the food warehouse in the outpost. Once there, they will stop and wait for the attackers, killing them when they get on range.

Flow: Scavengers will await player orders, if scavenge is issued they will leave the base. Once they reach their destination they can be asked to come back, they will head to the food warehouse and await further orders.

Flow: Scientists will research the cure inside the hospital, stopping at patrol end points. If the alarm is triggered, they will head to hide position inside the empty hospital room.

Flow: Assailants head to the food warehouse to steal food. If not killed they will continue to steal it.

Flow: They await role assignment, can also be exiled with KICK button